I design, research and develop systems of user experience crossing the boundaries of virtual and physical lifeworld's to craft innervating value embodiments of strategically useful digital media product prototypes with evolutionary architecture responsive potentials.
I discovered my keen interest for the research and development immersive computing experiences whilst completing my spatial computing thesis on mixed reality design patterns for 3D user interfaces as a masters graduate in Interactive Digital Media Design from Drexel University.
Fusing my multidisciplinary technical, academic design research as well as creative background in interactive media/game programming along with 3D computer graphics animation and user experience design, I am skillfully poised to collaboratively flesh out new ideas from iterative concept to completion in this emerging technology space.
I aim to engage with a holistic confluence of design methods during the experience development process from three interrelated schools of thought yet moderating their bias of influence individually to suit varying project objectives.
I find that the overall development process and value projections of a project is strengthened in the leveraging of salient properties of each of these systems.
This is inclusive of:
In adopting a sustainable ecosystem centered design approach, I holistically aim to tap into the core issues and needs of a culture, the environment, inhabitants as well as businesses progressively prototype product designs for validation and continued iterative improvements along it's lifecycle.
Beyond simply thinking about the user and business needs, I aim also to examine the larger implications of how such products could affect the environment as well as culture. It is important to take a approach which tends toward an empirical angle in the examination of big picture concepts of influence and interaction within a given ecosystem. This could aid in efforts to minimize the incidence of unintended consequences or to conversely discover new pathways for growth.
I especially align with the definition of this term as it relates to this type of thought being a catalyst for the UN Technology driven sustainable developments initiatives.
Moving beyond our present paradigm of product and experience development requires venturing outside the bounds of our present habitus. Through collective workings and tech enabled information visualizations, we can imagine these design future scenarios of application experience extensibility.
Part of the strength of working on a team with people from a diverse range of backgrounds culturally as well as educationally is the multiplicity of dimensional perspectives in which a project can be approached yielding golden insights in any given setting. Although, I have witnessed that a panoply of interpersonal or soft skills is needed to in order to fully capitalize upon these valuable assets.
Some of the most important attributes I found in this vein are as follows:
Leadership extends beyond the bounds of simply being the manager or project lead on a venture into it being the responsibility of everyone on the team. This is inclusive of taking the initiative to speak up on an issue if there is a dissenting opinion, recognizing impromptu moments to provide mentorship to coworkers along with being self directed enough to research, explore and present solutions that might aid project goals outside the purview of the base parameters.
Emotional intelligence along with the ability to listen while yielding constructive responses enables a workspace or collective to have a safe, open and affirming atmosphere where the free flowing of thoughts and ideas is encouraged. This makes people feel valued and is an important element in increasing morale and overall workplace productivity. Though this takes effort on everyone's part to listen with empathy as well as an open mind in order to be receptive to new veins of perspective in which to interact and collaborate.
Communication translates into having the ability to demonstrate a concept or idea in varying modalities to aid in the comprehension process of persons operating from an assemblage point of multiple intelligences or learning styles. For example, some people on a team may be more visual learners while other may be kinesthetic and need hands on demonstrations while other may be more inclined to understand communications that relate to emotions drawn from personal experiences. Regardless of their preferred method of exchange, it is important to remember while communicating to touch on these aspects while communicating project goals as well as time management expectations to ensure everyone is on the same page.
Inevitably, there will come a time in any venture where there may arise unexpected issues, setbacks or delays which may cause problems in the development process. Yet, it's vitally important to utilize these opportunities as catalysts for growth and exploration down the journey of completion rather than that of an unwieldy perturbance. Taking a positive flexible mindset during these so-called difficult circumstances helps to off set mental deadlocks in the cultivation an atmosphere of play, experimentation and creative problem solving.
The growth mindset in a sense encapsulates all the previous soft skill elements presented in the charge of it being the enabling quality for their ultimate effectiveness. An individual must be willing and open to take initiative in cultivating their ability to understand others that come from a varying backgrounds, take the time to listen, be flexible with how they work as well as multifaceted in communicative abilities to ensure broadband comprehension.
I am focused upon developing digital media human computer interaction systems for ubiquitous as well as emerging technology modalities with a focus upon designing immersive experiences along the spectrum of the Interaction-Attention Continuum, that are XR or Cross Reality responsive with holistically sustainable techno biophilic research and development inclinations.
Presently, a majority of digital media experiences operate from the polarized framework of either being suited for focused or implicit interactive scenarios leaving out the scope of potentials that occur at the periphery.
For example, we have apps on tablets or smartphones that require a centralized focus which taxes the cognitive load of individuals thusly diminishing their attentional presence in physicality as well as interpersonal exchanges. This has led to a host of well researched unintended consequences from societal as well as youth developmental perspectives. While on the other hand we have such apps or dedicated devices in which user can set up implicit interactions with routines or automatic status alerts which are invaluable.
The grey area betwixt these two extremes is what is known as the peripheral interaction space which blue ocean market of developmental opportunities for XR or cross reality as well as spatial computing experiences that mimic the fluidity of our natural attention shifts in dealing with our everyday surroundings.
It is of critical importance to me from a professional development standpoint to perpetually be in the flux of the latest developments in my field of human computer interaction as well as interactive digital media technologies.
Throughout the course of my career, I cultivate this experiential learning goal via participation in the following on a regular basis:
I design, research and develop systems of user experience crossing the boundaries of virtual and physical lifeworld's to craft innervating value embodiments of strategically useful digital media product prototypes with evolutionary architecture responsive potentials.
I discovered my keen interest for the research and development immersive computing experiences whilst completing my spatial computing thesis on mixed reality design patterns for 3D user interfaces as a masters graduate in Interactive Digital Media Design from Drexel University.
Fusing my multidisciplinary technical, academic design research as well as creative background in interactive media/game programming along with 3D computer graphics animation and user experience design, I am skillfully poised to collaboratively flesh out new ideas from iterative concept to completion in this emerging technology space.
I aim to engage with a holistic confluence of design methods during the experience development process from three interrelated schools of thought yet moderating their bias of influence individually to suit varying project objectives.
I find that the overall development process and value projections of a project is strengthened in the leveraging of salient properties of each of these systems.
This is inclusive of:
In adopting a sustainable ecosystem centered design approach, I holistically aim to tap into the core issues and needs of a culture, the environment, inhabitants as well as businesses progressively prototype product designs for validation and continued iterative improvements along it's lifecycle.
Beyond simply thinking about the user and business needs, I aim also to examine the larger implications of how such products could affect the environment as well as culture. It is important to take a approach which tends toward an empirical angle in the examination of big picture concepts of influence and interaction within a given ecosystem. This could aid in efforts to minimize the incidence of unintended consequences or to conversely discover new pathways for growth.
I especially align with the definition of this term as it relates to this type of thought being a catalyst for the UN Technology driven sustainable developments initiatives.
Moving beyond our present paradigm of product and experience development requires venturing outside the bounds of our present habitus. Through collective workings and tech enabled information visualizations, we can imagine these design future scenarios of application experience extensibility.
Part of the strength of working on a team with people from a diverse range of backgrounds culturally as well as educationally is the multiplicity of dimensional perspectives in which a project can be approached yielding golden insights in any given setting. Although, I have witnessed that a panoply of interpersonal or soft skills is needed to in order to fully capitalize upon these valuable assets.
Some of the most important attributes I found in this vein are as follows:
Leadership extends beyond the bounds of simply being the manager or project lead on a venture into it being the responsibility of everyone on the team. This is inclusive of taking the initiative to speak up on an issue if there is a dissenting opinion, recognizing impromptu moments to provide mentorship to coworkers along with being self directed enough to research, explore and present solutions that might aid project goals outside the purview of the base parameters.
Emotional intelligence along with the ability to listen while yielding constructive responses enables a workspace or collective to have a safe, open and affirming atmosphere where the free flowing of thoughts and ideas is encouraged. This makes people feel valued and is an important element in increasing morale and overall workplace productivity. Though this takes effort on everyone's part to listen with empathy as well as an open mind in order to be receptive to new veins of perspective in which to interact and collaborate.
Communication translates into having the ability to demonstrate a concept or idea in varying modalities to aid in the comprehension process of persons operating from an assemblage point of multiple intelligences or learning styles. For example, some people on a team may be more visual learners while other may be kinesthetic and need hands on demonstrations while other may be more inclined to understand communications that relate to emotions drawn from personal experiences. Regardless of their preferred method of exchange, it is important to remember while communicating to touch on these aspects while communicating project goals as well as time management expectations to ensure everyone is on the same page.
Inevitably, there will come a time in any venture where there may arise unexpected issues, setbacks or delays which may cause problems in the development process. Yet, it's vitally important to utilize these opportunities as catalysts for growth and exploration down the journey of completion rather than that of an unwieldy perturbance. Taking a positive flexible mindset during these so-called difficult circumstances helps to off set mental deadlocks in the cultivation an atmosphere of play, experimentation and creative problem solving.
The growth mindset in a sense encapsulates all the previous soft skill elements presented in the charge of it being the enabling quality for their ultimate effectiveness. An individual must be willing and open to take initiative in cultivating their ability to understand others that come from a varying backgrounds, take the time to listen, be flexible with how they work as well as multifaceted in communicative abilities to ensure broadband comprehension.
I am focused upon developing digital media human computer interaction systems for ubiquitous as well as emerging technology modalities with a focus upon designing immersive experiences along the spectrum of the Interaction-Attention Continuum, that are XR or Cross Reality responsive with holistically sustainable techno biophilic research and development inclinations.
Presently, a majority of digital media experiences operate from the polarized framework of either being suited for focused or implicit interactive scenarios leaving out the scope of potentials that occur at the periphery.
For example, we have apps on tablets or smartphones that require a centralized focus which taxes the cognitive load of individuals thusly diminishing their attentional presence in physicality as well as interpersonal exchanges. This has led to a host of well researched unintended consequences from societal as well as youth developmental perspectives. While on the other hand we have such apps or dedicated devices in which user can set up implicit interactions with routines or automatic status alerts which are invaluable.
The grey area betwixt these two extremes is what is known as the peripheral interaction space which blue ocean market of developmental opportunities for XR or cross reality as well as spatial computing experiences that mimic the fluidity of our natural attention shifts in dealing with our everyday surroundings.
It is of critical importance to me from a professional development standpoint to perpetually be in the flux of the latest developments in my field of human computer interaction as well as interactive digital media technologies.
Throughout the course of my career, I cultivate this experiential learning goal via participation in the following on a regular basis: