Back

Character Design x Per Cubed Lab

Goal :

Fantasy game character made for use in VR game at Per Cubed Lab(Drexel University)

Tools :

Maya, Zbrush, Adobe CC, Unity

Duration :

1 Week

Role :

Displayed here are a few of the final renders of this textured posed model with normals and emissve maps before I exported the character to Unity for setup in the interactive scene.

Back View.

Side View.

Renders without the background

Clay Renders from the Zbrush sculpt.

Wireframe view.

Back to 3D Gallery