Here is a basic clay render from Maya of the array of the lighting concepts designed.
I also experimented with changing the color with each to explore variations of the look and feel brought about by the shift in HSV.
Another variant with a featuring a blue and cream gradient.
Modeling for 3D printing and fabrication meant that I had to think more so about segmenting the parts in a logical fashion for optimal printing of the concept. This translated to me separating the legs front and back plate from the model so they would not be printed in one monolithic piece. Another attribute you will see here is the extremely high poly count. This was purposeful especially for the 3D print because I wanted the furnished product to be as smooth as possible.
Pictured are the 3 types of front plates modeled as well as the legs that fit into the lamp's bottom indentations.
After the modeling was complete, I 3D printed and assembled the 3 lamps as a proof of concept for further refinement. The middle one rest on top of a small table that I also designed for another conceptual piece.