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Progeny

Goal :

Animal/Creature concept sculpture and 3D composition with an emphasis on realism.

Tools :

Maya, Zbrush, Adobe CC

Duration :

3 Days

Role :

The final beauty render of this 3D composition from Maya with hand-painted textures, subsurface scatter for the creature's skin and atmospheric fog generated for the backdrop of the setting.

Starting with a ball of virtual clay in Zbrush along with collecting basic reference imagery, I sculpted this model with dynamesh.

Once finished with the sculpt, I re-topologized the model as a basis to UV and generate normal and displacement maps along with begining the texturing/surfacing process.

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